When it comes to art and technology, Gabby Peretz is a virtuoso. She’s able to take the most complex ideas and make them accessible to all kinds of people, even those who haven’t dabbled in coding or design before but are interested in learning about what’s possible for our digital lives. In this article we’ll learn about her journey from painting with broad strokes as a child to hacking together electronics with Legos at age seven, then learning how to code Java as an adult. We’ll also see how her latest project helps us better understand how we perceive color through clever use of artificial intelligence and machine learning techniques.

Gabby Peretz, a tech artist and designer who has transformed the digital realm with her innovative work.

Gabby Peretz, a tech artist and designer who has transformed the digital realm with her innovative work.

Gabby is an award-winning artist and designer whose work explores the relationship between technology and humanity. She specializes in creating immersive environments that blur boundaries between physical and virtual space, using technology as an expressive medium to create experiences that engage audiences on multiple levels.

A digital realm is a place where our wildest imaginations can come to life.

A digital realm is a place where our wildest imaginations can come to life. In this virtual world, we can create anything we want and see it come to fruition in seconds. The possibilities are endless and the only limit is your imagination!

Some examples of digital realms include:

  • Minecraft (a game where players build worlds out of blocks)
  • Second Life (a virtual world that allows users to customize their avatars)
  • Pok√©mon GO (an augmented reality mobile game based on Nintendo’s popular franchise)

We learn that Gabby was always interested in art and technology, particularly as it relates to design.

We learn that Gabby was always interested in art and technology, particularly as it relates to design. Her interest started at a young age when she would draw on her dad’s sketches with markers. She says: “I loved seeing how he created things from scratch.”

Gabby went on to study industrial design at Pratt Institute in Brooklyn, NY where she learned about 3D modeling software like Maya and Rhino 360 (now called Revit), which she used for her thesis project which focused on creating an interactive installation using sound waves as input for virtual objects projected onto a wall or ceiling surface.

In addition to computers and coding, Gabby also excels at working with her hands and building physical structures.

In addition to computers and coding, Gabby also excels at working with her hands and building physical structures. She often collaborates with fellow artists, designers and makers to create innovative digital experiences. Her work has been featured in shows at the New Museum of Contemporary Art in New York City; The Museum of Modern Art (MoMA) in New York City; The National Design Triennial 2018 at Smithsonian Cooper-Hewitt National Design Museum in New York City; as well as other notable venues across North America including San Francisco Museum of Modern Art (SFMOMA), Toronto Sculpture Garden & National Gallery Of Canada (NGC).

Gabrielle Peretz is an artist who creates technology-based artworks that explore how we can use our technologies as tools for self-expression while also informing us about the world around us.”

At age seven, Gabby began experimenting with 3D software and building games out of cardboard boxes.

Gabby was always interested in art and technology. At age seven, she began experimenting with 3D software and building games out of cardboard boxes. In high school, she learned how to code Java as an adult.

As an adult, she became interested in computer programming and learned how to code Java.

As an adult, she became interested in computer programming and learned how to code Java. She also began working with microcontrollers, which helped her translate data into visuals.

This process was transformative for Gabby: she began seeing patterns emerge that changed how she thought about human perception of color.

When she began experimenting with microcontrollers as a way of translating data into visuals, she began seeing patterns emerge that changed how she thought about human perception of color.

Peretz began experimenting with microcontrollers as a way of translating data into visuals. She was able to see patterns emerge that changed how she thought about human perception of color, and wanted to find a way to help people see colors better.

Her latest project is called “Rabbit Hole,” which allows people to take control of the colors they see on their phones by adjusting lighting conditions around them.

“Rabbit Hole” is a way to control the colors you see on your phone by adjusting lighting conditions around you. The project allows people to take control of their environment and experience art in new ways. It’s also being used for medical purposes, such as helping patients with color blindness identify certain objects better than before.

In essence, Peretz’s work is about human perception: how we perceive color in our environment or through art versus what actually exists out there and how our brains process this information differently based on context (such as cultural history).

Gabby uses technology in order to find creative solutions for real-world problems.

Gabby uses technology in order to find creative solutions for real-world problems. She’s an innovator, a designer, and an artist all rolled into one and she’s not afraid to tackle the big issues of our time with bold ideas and beautiful execution.

Gabby’s work is innovative: she creates new ways of looking at the world around us by using digital tools like 3D modeling software or virtual reality headsets. She has even invented her own language called “Design Code” that allows people without any coding experience (like me!) to create interactive digital experiences on their own computers! This has allowed her team at The Future Reality Lab at MIT Media Lab Boston College – where Gabby studied – to collaborate with artists from all over the world who otherwise wouldn’t have been able to participate because they didn’t know how code works yet either; now everyone can learn together through open source platforms like GitHub where anyone can upload projects so others can learn from them too.”

Conclusion

Gabby’s work is designed to inspire people to think differently about their relationship with technology and how it can be used in creative ways. Her passion for design and coding has led her down a path where she continues to reinvent herself as an artist, always pushing the boundaries of what we thought was possible in this digital realm.

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